![]() Tell V-Ray where the MDL repository is by appending it to the VRAY_MDL_PATH_MAYA20yy_圆4 environment variable.Ĥ. Put the textures needed by the MDL materials in the same repository in their respective subfolder (for example, X:\MDL\MDL_Plywood_02).ģ. Put the MDL modules that are exported from Substance Designer into this folder.Ģ. Make a folder, for example, X:\MDL, that will act as the MDL repository. In order to load these modules, a folder needs to be set up before starting Maya, as expalined below:ġ. In some cases, when using MDL files exported from Substance Designer, V-Ray may fail to load some modules. Importing MDL Files from Substance Designer VRAY_MDL_PATH_MAYA2018_圆4=C:\Program Files\Chaos Group\V-Ray\Maya 2018 for 圆4\mdl %PROGRAMDATA%\NVIDIA Corporation\mdl %USERPROFILE%\Documents\mdl Where yy is the version of Maya installed. VRAY_MDL_PATH_MAYA20yy_圆4=%PROGRAMFILES%\Chaos Group\V-Ray\Maya 20yy for 圆4\mdl %PROGRAMDATA%\NVIDIA Corporation\mdl %USERPROFILE%\Documents\mdl In order for the MDL Material to correctly import NVIDIA vMaterials, the following two paths should be set in the environment variable shown below: ![]()
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